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- Civilization Cheat Program II
-
- This is a simple program that allows you to edit many of the things from
- a Civ game. To start with, remember the file name Civ gives you when
- you save the game and tell it to my program. Better yet, use the
- command line, "cc2 civil0.sve".
-
- Program control notes
- ---------------------
- Player stats: If a player's name shows up with lots of spaces, such as
- "Atilla ", and they have no money, they probably dont exist but
- are still being kept track of. You cant have more than 30,000 bucks in
- the game.
-
- Unit types: These are the attributes for the various units you can
- build. Beware, these numbers correspond to the values for all players,
- not just you! However, if you are the only player with tanks, its safe
- to give a tank megamovement points.
-
- Individual units: Feel free to wreak havoc here. If you change a
- unit's attributes, it will be reset to the values listed in the unit
- types table on the next turn. If a unit is listed as coming from city
- #255 (Hyberbad), it is either a barbarian unit or a unit that doesn't
- quite exist. (I'm not sure why some of these units are left in. I
- think some have been killed...)
-
- Cities: Population, resources, and food are pretty self explanatory.
- The works map represents the city improvements you have built. Giving a
- city a works map of ff,ff,ff,ff means everything.
-
- Notes on the code
- -----------------
- "Pointers to pointers and printf like functions,
- unary minus and nested conjunctions,
- integers, characters, booleans, and strings,
- these are a few of my favorite things!"
-
- Okay, so maybe I went a bit overboard with the pointers, but _my_
- program saves and loads much faster than Civ does! If you figure out
- anything else that might be interesting to put in, drop me a line.
-
- Editing terrain
- ---------------
- Well, you got me. I have no idea how to do it. The .map file is
- compressed or encoded in some weird fashion that I haven't been able to
- decode. If you want, I can send you some really messed up maps! Better
- yet, make them yourself by changing random bits.
-
- Credits
- -------
- Me. Voice only (217)-344-6575 if your name is Sid Meyer and you want to
- hire me.
-
- Comments and corrections to rec.games.misc, please, or if you want to
- talk to my roomate, el27166@uxa.cso.uiuc.edu. He's a nice guy too.
-